Co-designed with joey kim, tai vo & Tpop in 2 months
Function: World Building, Interpretative & Imaginary Organization, Creative Environment Building
Skills: Hand-eye coordination, Imagination & Roleplay, Expressing Emotion
we designed to create interactive objects to provide comfort and assistance to children facing trauma. Taking our purpose beyond borders, we focused on Gorom Refuge Camp in South Sudan with The Power of Play. Now that our initial phase is over, this interactive object will be sent to a psychology department for modification, clearing the path for future study and innovation. Through this journey, we've learnt that compassion has no borders and working together can spark change to bring smiles all around the world.
Photographed by Perrin Grauer
Photographed by Perrin Grauer
Photographed by Perrin Grauer
Photographed by Perrin Grauer
Photographed by Perrin Grauer
Photographed by Perrin Grauer
The main goal of this project is to create a working situation for implementing technical and theoretical principles of semi-automated and fully automated wood manufacturing. Working in teams of 3 we designed and manufactured an interactive object for children. This object is made up of repetitive elements that can easily be manufactured out of Baltic Birch plywood using the pin router. we explored  different methods and solutions of connecting the repetitive elements to form artefact for children who deal with varying degrees of trauma so they can actively engage alone, or with others under limited adult supervision. Importance will be placed on the dynamic relationships and the inter-relationship of the visible form and the desired interaction, using the principles of product semantics.

Kimberly Brown in frame
Kimberly Brown in frame
initial prototypes

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